Platform Competition and Winner-Take-Most Dynamics
Simulates the conditions under which platform markets tip toward monopoly versus sustain competition.
Key findings
- Network effects must exceed a critical threshold of approximately 0.3 elasticity to produce winner-take-most outcomes.
- Multi-homing costs below $50/year prevent tipping and sustain 2-3 player equilibria indefinitely.
- Differentiation along a second dimension (e.g., privacy, curation) prevents tipping in 65% of scenarios.